You’ll get your hands on typical World War II weaponry and Tides of War adds a shotgun to the arsenal. In Tides of War, you can acquire a holy cross which will kill any undead enemies in the area instantly upon activation, an EMP Device which temporarily powers down X enemies, and the X-Shield which temporarily provides you a shield, protecting you from damage. You can store certain items in your inventory like mission items and wine which replenishes some health. Scattered around the environments are medkits and food which will replenish health and helmets and flak jackets which provide you armor for extra protection. You can pick up chairs, break objects, and interact with things. It’s also stupid because the game lets you press a button to do this. Operation Resurrection has the annoying habit of automatically your centering your view whenever you move and it can’t be disabled. Sure, peaking around corners may be helpful from time to time but it would have been better if you could shoot around them especially in the later levels. Unfortunately, you can’t shoot while leaning which renders the mechanic almost useless. You can walk, run, crouch, jump, kick, and lean left and right. The campaigns plays out in missions with multiple levels per mission. The shared levels in all three versions of the game are very similar but more noticeable differences are seen in Operation Resurrection. Going through the campaign with a buddy is a lot of fun but progress isn’t saved which is kind of a bummer. and in the coop portion of Tides of War, the second player will be Agent One. The PC version includes three difficulty modes and the console versions include four. He’s a silent protagonist for the rest of the campaigns and the entirety of the PC version. is actually given several lines of dialogue in the new levels in the console versions. The voice acting for the OSA guys and allies isn’t that bad but most of the Nazis sound like cartoon villains. Many of them take place at OSA Headquarters where you get to listen a bunch of dudes talk about Nazi projects and where B.J. The story is conveyed through cut scenes and mission briefings and most of the cut scenes are just boring. I do find the actual plot somewhat interesting but it loses steam pretty quickly. escapes the castle and sets out to stop the Nazis. They are eventually captured and brought to the infamous Castle Wolfenstein. The Office of Secret Actions (OSA) sends William “B.J.” Blazkowicz and British Operative Agent One to Egypt to investigate the Nazis. The story is set in 1943 during World War II where the Nazi SS Paranormal Division, led by Heinrich Himmler, are attempting to resurrect an evil prince who was sealed away in 943 AD. I played the PC version using the iortcw source port which is designed to run the game easily on modern systems, includes numerous enhancements, and many bug fixes. I did not play any of the online multiplayer modes so this review will only focus on the campaigns. For this review, I played each version of the game and teamed up with Jeremy in the coop portion of Tides of War. The console versions include new single player content like additional levels and exclusive to Tides of War is a two-player cooperative mode. The game was ported to Xbox by Nerve Software as Return to Castle Wolfenstein: Tides of War and to PlayStation 2 by Raster Productions as Return to Castle Wolfenstein: Operation Resurrection, both released in May, 2003. It spawned a multiplayer-only spinoff called Wolfenstein: Enemy Territory which was originally supposed to be an expansion but the single player component was never finished so it was removed and Enemy Territory was released for free as a multiplayer-only standalone title.ĭeveloped by Gray Matter Interactive, Return to Castle Wolfenstein was released for PC in November, 2001. An additional episode called Spear of Destiny was eventually released and then we wouldn’t see another entry in the series until it was rebooted in 2001 with Return to Castle Wolfenstein. It is one of the most important titles in video game history. I know Maze War was a first-person shooter that released years prior but it was Wolfenstein 3D that essentially paved the way for every single first-person shooter we know and love today. It’s often considered the grandfather of first-person shooters and is worthy of that moniker because there was nothing else quite like it at the time. Wolfenstein 3D was released in 1992 and is a revolutionary game.
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